[Feature Request] PN Triangles tessellation for UProceduralMeshComponent

I’ve made a custom procedural mesh component supporting that. It’s an horrible hack, but it works :wink:

ProceduralMeshComponent.h

ProceduralMeshComponent.cpp

Build.cs

The main idea is to do Mesh.Type = PT_12_ControlPointPatchList with FMeshBatch& Mesh.

Tested on 4.17