I’ve made a custom procedural mesh component supporting that. It’s an horrible hack, but it works
The main idea is to do Mesh.Type = PT_12_ControlPointPatchList
with FMeshBatch& Mesh
.
Tested on 4.17
I’ve made a custom procedural mesh component supporting that. It’s an horrible hack, but it works
The main idea is to do Mesh.Type = PT_12_ControlPointPatchList
with FMeshBatch& Mesh
.
Tested on 4.17