At the moment when you export an animation set to FBX the file name is set to use the name of the animation but the animation take when opened in MotionBuilder is set to “Unreal Take” wich requires renaming EVERY files take to the name of the clip.
At the moment when you export an animation set to FBX the file name is set to use the name of the animation but the animation take when opened in MotionBuilder is set to “Unreal Take” wich requires renaming EVERY files take to the name of the clip.