[Feature Request] Please Make a Quixel Bridge Plugin for UE 4.27

Hi,

With the standalone Quixel Bridge app completely gone and everything moving to Fab, those of us choosing to build on UE 4.27 are stuck in a pretty tough spot. Because the standalone app is no longer available and there is no plugin pipeline for 4.27, we have to manually download, extract, and import fbx and texture files one by one. It really slows down the development.

I did honestly try moving to UE5. I tested almost every version of it, but found it just didn’t fit my workflow. It feels quite heavy, with every project I had to turn off all the new UE5 features such as nanite and lumen to keep it optimized, and simple tasks like importing assets, setting up keybindings, and retargeting animations felt a lot more sluggish and unnecessary complicated compared to what it was before.

To me, UE 4.27 isn’t outdated - it’s a highly optimized, modern engine built on a different philosophy of speed, performance, and rock-solid stability, which is perfect for smaller studios.

It’s a bummer to see the Megascans pipeline break for a perfectly viable engine version, and I really wish we had a simpler way to get assets into 4.27.