I think the biggest problem is that UE4 waits for all of a material’s shader permutations to compile before displaying any of it. It should prioritize the permutations that are actually needed for the current context and show them as they get ready.
I think the biggest problem is that UE4 waits for all of a material’s shader permutations to compile before displaying any of it. It should prioritize the permutations that are actually needed for the current context and show them as they get ready.