Feature request: Please boost the shader compiler 10 times faster, waiting it in UE5.

I really loved how Visual Studio 2015 internal compiler compiles an HLSL very very fast in only 3 seconds instead of 40 seconds.
Being a developer (game developer), it’s very painful to wait the compiling time, for example in the past, Visual Studio didn’t compile the HLSL, but I had to manually compile them with D3DX11CompileFromFile() and it takes about 40 seconds. And same thing for Unreal Engine 4, I believe that it uses D3DX11CompileFromFile().
I’m talking about HLSL because Material Nodes are transformed into codes as HLSL then compiled.

So, is it possible to contact Microsoft in order to get the source code on how to compile any HLSL very very fast? The creator of Blender contacted Autodesk then he is allowed to use FBX file even if it has limited license. The creator of the Open Source Blender said that Autodesk is his friend.