Any chance of PhysX Water Volumes happening?
Could you give any more details on what you would want to use a feature like that for? It is a very cool tech demo! We are just not sure how useful this sort of fluid would be across a wide range of games…
Sorry I’d just be making things up, I just think it looks awesome. Anything from an environmental effect of a seashore in a a level to game play built around it, such as boating, surfing type games, or for making cut scenes if it’s performance wasn’t really up to a “normal” user’s computer.
Thank you for your request. I have submitted a feedback report to create a Position Based Fluid style system for the editor. If there is anything else that you would like to see featured in the editor, please let us know.