[=gregdumb;28716]
As an obvious example, first-person arms and weapons are traditionally rendered at a lower FOV than the rest of the scene.
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Speaking of which, coming from the Source engine I’d like to see the ability to do bone merges. Right now you can only attach one skeletal mesh to another by using a socket and this is far from ideal as you can see in the Shooter Game sample that the weapon model itself isn’t animated at all. A bone merge is the way I’ve done first person weapon models with a separate hands mesh in the Source engine and by default is used by third person animations as well. A bone merge means that a child mesh will inherit any bone positions from its parent where the names of the bones match.
I’m not entirely sure what we’d do for first person animations with a separate arms right now as I’ve not had the chance to look into it. My guess would be to play the same animation on the weapon and the hand mesh simultaneously.