[Feature Request] Pass Instigation inside sequences

Currently, if a player, say flips a switch that activates a cinematic sequence device, any gameplay events inside it will not have that player’s instigation, it gets lost.

It would remove many workarounds if player instigation passed inside sequences.

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.