Feature request: One file per actor, include actor name in external actor file names

Having used Anchorpoint for a few months now, I can confidently say we will never return to Plastic. Anchorpoint + commandline git does everything we need.

Caveat: At least with the current iteration of Anchorpoint, you will need to know how to get around in the commandline in git in order to use unlock all of git’s capabilities, plus it’s much faster to work in the commandline than Anchorpoint (or any git GUI really).

To be honest, I personally only ever open Anchorpoint to do merges because of how slow Anchorpoint can be. This is very unfortunate and I hope it will change soon, and to be clear, it’s not unusable by any means, but it’s definitely not fast, plus git seems overall a bit slower than Plastic in general. However, I can work around slowness with the commandline and the extra visibility Anchorpoint gives me when merging OFPA changes is an absolute life-saver, that is of course so long as you don’t have to resolve a lot of conflicts, in which case you’d better get a cup of coffee and do some stretches for your clicking hand.

We won’t ever go back to doing blind merges with Plastic though, total madness that anyone is expected to work in the dark like that and even with Anchorpoint, I still wish Unreal would do something about the file names (and fully baking the feature that allows the saving of .uassets as text instead of binary data while we’re at it).

Most people on our team (30 people+) use the Anchorpoint UI exclusively though, and I haven’t heard anyone cursing at it the way they cursed at Plastic.