Feature request: One file per actor, include actor name in external actor file names

Try adding this string to your Typemap:

    binary+l //....uasset

That is a lockable designation. It means it’s read/write but also will be locked when modified in editor (when Source Control is connected) or when checked-out manually in P4V.

Since External Actors are just uassets, they can (and should) be treated by P4 the same as any other uasset you’re working with in your project.

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