Feature request: One file per actor, include actor name in external actor file names

Sorry to steer the question in another direction, I’m actually wondering how you handle those world partitionning file in perforce ? As far as i can see, they have to be read/write for unreal to save correctly, but doing so p4 doesnt see them as modified.

How do you keep the file read/write while checking them out in perforce? Other than checkouting the whole folder ? have you written a script of some kind ? I’ve tried different typemap without sucess.

best regards

JP