Sorry to steer the question in another direction, I’m actually wondering how you handle those world partitionning file in perforce ? As far as i can see, they have to be read/write for unreal to save correctly, but doing so p4 doesnt see them as modified.
How do you keep the file read/write while checking them out in perforce? Other than checkouting the whole folder ? have you written a script of some kind ? I’ve tried different typemap without sucess.
best regards
JP