I have never heard of anchorpoint but my interest is piqued. This is the first time I have experienced hope in a long time.
I had a quick look and couldn’t find any screenshots of how anchorpoint displays this information without unreal being open.
Can you provide some? Specifically I want to see how it works for the utter nonsense that occurs in __ExternalActors__ with OFPA.
Revision control is permanently in the disabled state in all my projects; it can’t be trusted to not do crazy things by default, like commit every time you change something in a shared collection, it slows down certain operations, and is responsible for crashes at times. Plus I don’t want to have unreal open in order to do revision control, I don’t trust it.