[FEATURE REQUEST] Node to convert a stereo sound to mono please.

bool FSoundConverter::ConvertPcmToMono(const TArray<uint8>& InPcmData, const FCustomSoundInfo& InSoundInfo, TArray<uint8>& OutMonoPcmData)
{
	if ( !InSoundInfo.IsValid() )
	{
		UE_LOG(LogSoundCL, Error, TEXT("%s -- InSoundInfo isn't Valid!"), *FString(__FUNCTION__));
		return false;
	}

	const SIZE_T SampleSize = InSoundInfo.NumChannels * (InSoundInfo.BitsPerSample / 8) ;
	const SIZE_T MonoSampleSize = SampleSize / InSoundInfo.NumChannels;
	
	for (SIZE_T i = 0; i < InSoundInfo.SamplesDataSize; i += SampleSize)
	{
		OutMonoPcmData.Append( TArray( &(InPcmData[i + SampleSize - MonoSampleSize] ), MonoSampleSize ));
	}

	return (OutMonoPcmData.Num() > 0);