Like this?
You drag that pin and do your thing. Can you give an example?
Hello, I wanted to ask if it would possible to add a new math node for floats and integers that just multiply’s it by negative one, its something I know plenty of developers would appreciate as a quality of life feature and hopefully isn’t too difficult to add into the engine because having to multiply it by -1 honestly seems tedious. Plus there’s one for vectors, why isn’t there one for floats and integers?!
But that sets it, what if I need to do some extra things with that float value?
You could just make a pure function
Something like this, where its not setting it but it returns the negated value… so I can do extra math stuff with it(I didn’t make a integer example cause its the same case) while the negate vector node does the same thing in one node without setting that vector…
That’s what I’m asking is standardizing it within every future engine iteration so that we don’t have to do it for every engine iteration
I mean that’s exactly what they did with the negate vector node so I don’t understand why cant there be one for floats and integers…
So it’s a node that does the same as the x -1 but not as flexible. Not convinced but good luck.
Hey, consider dropping this off at the forums Feedback section, more people attend those. The multiply & set node wasn’t in the engine until someone requested it. Sorry for being a negative Nancy.