I would like to have all the C++ Quaternion functions NATIVELY exposed to BP in the engine, so that I do not have to use a plug-in (I need these functions, and if I use a plug-in I then depend on that plug-in and any issues arising due to that plug-in, and developer updating plugin when UE is updated (which is pretty often). I have seen what it takes to do a little C++ to enable these BP nodes, but then my project becomes a C++ project and not a BP project, which is not what I want.
Please, for the love of GOD, enable these functions natively in Blueprints! Quaternions have proven to be a necessity in game programming. Can you please explain to me why this has not been Natively enabled in BP yet?
Thank you!