[FEATURE REQUEST] Native Quaternion Functions Exposed to BP

I would like to have all the C++ Quaternion functions NATIVELY exposed to BP in the engine, so that I do not have to use a plug-in (I need these functions, and if I use a plug-in I then depend on that plug-in and any issues arising due to that plug-in, and developer updating plugin when UE is updated (which is pretty often). I have seen what it takes to do a little C++ to enable these BP nodes, but then my project becomes a C++ project and not a BP project, which is not what I want.

Please, for the love of GOD, enable these functions natively in Blueprints! Quaternions have proven to be a necessity in game programming. Can you please explain to me why this has not been Natively enabled in BP yet?

Thank you!

Because ue4 devs are lazy, just look at the docs or the state of the wiki.