[FEATURE REQUEST] Named Reroutes in all types of Graphs

Named reroutes in Material graphs editing are such a great improvement for organising those. To achieve the same in blueprints, you collapse everything into functions and parse in variables, use local variables or inputs. Then get these and plug them in to remove the wires.

However, there are times you want things out in the open, with timelines, delays, custom events, macros (no local variables) or just super long lines of blueprints.

Really agree with this.

Named reroutes make creating shaders much more organized.

So please let us have them in blueprints. Those ugly connections going from right to left side would no longer make my horror dreams. I am not using nodes like “loop with break” just because how ugly that one wire is.