Good day, I would like to have some type of way, whether through the Customizable Object, or somehow through Blueprints, to turn off Cloth Physics on a per item basis.
Currently, the only way to turn off cloth physics is for the entire skeleton., not just the skeleton parts. Perhaps there could be a enable clothing button from each child object or object group. This is because I would want physics only if for example I am using variations. So if a shirt is untucked, it should have physics running on the shirt specifically, and if tucked variation is active, physics should not be running on the shirt.
Alternatively, when going into a Skeletal Mesh to edit its cloth data, if I could create two separate clothing data masks and switch between them at runtime within a character blueprint, I could make a complex graph that says, if the variation of the shirt “Tucked” is selected, then the next code will play which will switch the mask to the one that doesn’t have any cloth physics painted.