Feature Request: Morph Targets Static Meshes Blender

Still no movement on this one? I also would like morph targets to have collision. I understand “StaticMeshMorpher.ms” is a MaxScript utility for MAYA that does this - but I use Blender. So does anyone have a script that can do the same thing for Blender. The docs for the Maya script are here: Static Mesh Morph Targets | Unreal Engine Documentation

I just can’t find anything similar for Blender.