It’d be great to be able to do the following without having to go out to a 3D art package:
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Modify the pivot rotation of a BSP object
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Permanently modify the pivot location and rotation of a mesh in the mesh editor window
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Save the pivot on a BSP brush without having to go into orthographic view
When whiteboxing stuff out I tend to make modular pieces that I can then duplicate, snap together or position using blueprints. If I’ve made a slight mistake in the placement of the pivot or an artist has provided me a mesh with the pivot not where I need it I have to go all the way out to a 3D package or keep pestering the poor artist.