Guards holding consumables is a really awesome feature of UEFN/Creative, because it creates many unique scenarios where they are not lethal but impact gameplay through their actions. Boogie bomb for example used to be an item supported by guards but now was removed (not sure why).
Anyhow, would love more consumable items to be supported by guards so we can add them into minigames and special modes.
Some examples:
- Boogie Bomb
- Shield Breaker
- Grenade
- Clinger
- Boombox
- Harpoon Gun
- Stink Bomb (another one that used to be supported)
- Mythic Goldfish
- Rusty Can
- Lump of Coal
- Any healing consumable (they don’t consume it, they throw it instead)
- Chug Cannon / Bandage Bazooka (they heal targets)
- Balloons (they use them and go up)
- Cluster clinger
- Jetpack (they use it and also equip any other weapon they have at the same time)
- Flashlight
- Crash Pad/ Crash Pad Jr. (they throw it on enemies)