Feature Request - Metasounds as Source/Submix effect

Hello everyone,

for a polyphonic synth sound I do voice management in BP with multiple AudioComponents all running the same Metasound. Currently there is no way to funnel these signals into the same FX chain via the Source/Submix preset mechanics.

I think this would open much flexibility for musical applications, fusing signals together through one FX chain, or resonating over the same send are standard sounddesign usecases.

Greetings,
Christoph

Ok, I think with the new Audio Bus writing feature from UE 5.3 this should be somewhat easy to achieve:
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1024-audio-bus-writing-experimental?utm_medium=social&utm_source=portal_share