Please add native macOS and Apple Silicon support for the MetaHuman Animator Markerless Motion Capture plugin.
Unreal Engine and MetaHuman’s facial-animation tools already run on Mac, but full-body markerless capture is currently Windows-only. I use an M4 Mac and want to create dance and performance-based content using single-camera full-body capture without renting a Windows cloud PC.
Apple Silicon machines have capable CPUs, GPUs, and Neural Engines, so native Metal support would open this tool to a large group of independent creators. Please consider bringing full-body markerless motion capture to M-series Macs in a future update.