[Feature Request] meta(DisplayName="") on UFUNCTION() for Blueprints

As it is, the DisplayName shows correctly in the “My Blueprint” panel, but when you right-click the function and “Implement Function” then the original “BP_GetTypeSuperLongName” takes over. Can the DisplayName be used instead throughout the Blueprint, no matter the action taken? Thanks!

UINTERFACE()
class CELESTIAL_API UActionType : public UInterface
{
	GENERATED_UINTERFACE_BODY()
};

class IActionType
{
	GENERATED_IINTERFACE_BODY()

public:
	UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName="GetType"))
	EPhysicalObject BP_GetTypeSuperLongName();

	UFUNCTION()
	virtual EPhysicalObject GetType()
	{
		return Execute_BP_GetTypeSuperLongName(Cast<UObject>(this));
	}
};

I’ve made a PR which should fix this

https://github.com/EpicGames/UnrealEngine/pull/2001