I’m really sick and tired of having to manually convert absolute file paths to relative ones every time I make a new media player type asset. It’s a step that is easy to overlook and it’s been the source of a lot of frustration.
Reproduction Steps:
- Create a new project or open an existing one.
- Create a folder named “Movies” in Content.
- Right click Movies, select Show in Explorer.
- Copy a supported movie file into the folder.
- Allow Unreal Engine 4 to import the movie file.
- Double Click the new Media Player file.
- Observe that the File Path under the Source section on the right has an absolute file path like C:\MyMedia\
This has to be changed to a relative path like ./Movies/MyMovie.mp4 in order to work in packaged projects and it works just fine locally.
If UE4 could automatically make the file path relative instead of absolute, that’s one less step that can go wrong.
Thank you for your consideration.