Feature Request: LiveLink Face Importer Animation Asset

Right now LiveLink Face Importer brings in a Sequence. Is there anyway to turn that into an Animation Asset we can then put into an Animation Blueprint? Since the data is just the 52 shapes it would be nice to add this so we can drop it into any characters with 52 morph shapes AnimBP and it just loops. It would be nice to just record once then be able to drop that asset into any character’s AnimBP and for it to just work.

Is this currently possible and I just can’t figure it out?