I was testing a theory in my design which involved replacing a lot of my variables, and after seeing that things wouldn’t work that way, I started undoing everything and thought it would be neat if the Undo History would let you jump to which node the transaction applies to, because otherwise you’re sort of blindly undoing transactions. A neat way to design it would be so that double clicking the transaction in the Undo History would jump you to the updated node/object.