Hi,
It would be nice to have an integer division that outputs a float value.
This would come in handy for non-integer divison results :rolleyes:
For example, here I want to drive a material with the ratio of ammo the player is posessing:
Of course I can convert the initial integers to floats, like:
But that adds to BP graph clutter and is so not sexy at all
And yes, it could be done as a separtate trivial function, but somehow I believe that a “native” implementation would be more performant than all this back and forth conversion and wrapping…
So maybe that is a low hanging fruit that you guys can pick up?
Cheers,
Klaus