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[FEATURE REQUEST] Improved Print String

Hi,

When working with the blueprints, Print String is one of my key debugging tools. The issue that I have is that in 90% of the cases I have to do Print String + Append String combo, so I could have an output like “Variable a = 5”.

It would be incredibly helpful if I could add more inputs to the print string similarly how I can add more inputs to the Make Array node. And the output would just append all the inputs.
SprintStringFeatureRequest.jpg

I have a custom log library for this, I only use in c++.
Indeed would be nice an expanded version of the Print node.

Epic had plans for a ‘Print String v2’](https://forums.unrealengine.com/unreal-engine/feedback-for-epic/118648-blueprints-could-be-stronger-by-reflecting-on-what-worked-in-kismet?p=993090#post993090).
Wanna guess why it didn’t happen?
Like everything else thank Fortnite! :mad:

If you would add it as a plugin to the marketplace, I would gladly buy it.