[FEATURE REQUEST] HLOD far distance lights

Hi, I would like to request a feature to be able to create far distance lights, similar to how they do it in Flight Simulator and GTA.

As I understand, there is no system for this in the engine today. How they did it in GTA, is that every single small light spot you can see is a quad rendered with a small 32x32 texture like the one on the right.

They are all heavily batched into instanced geometry but still it represents tens of thousands of polygons pushed to the GPU.

Here is a reference link

Would be awesome to see something like this someday :slight_smile:

Cool idea! I am sure this wouldn’t be too difficult to create actually. You can most likely just place a plane to face a camera when the light disappears with an emissive texture.