Hi,
Sometimes I store some global gameplay constants in function libraries with function that yield exactly that constant.
It would now be super handy if function libraries would support “gloabl” variables.
I know, function libraries are just collections of rather independent graphs and variables could probably not easily be updated and such.
But I could totally live with the fact that those “global” variables would be read-only, like real constants.
It would save some nested function calls.