Hi, I have a request.
The “Get actors in selection rectangle” node is a pretty cool feature. Unfortunately it can only be called on “RetrieveDrawHUDEvent” which makes it complicated to use and forces you to handle code in HUD Blueprint which would be much better placed in PlayerController or elsewhere.
I set up an BoxSelecting feature for my RTS type game which works but gets pretty complicated because of a lot of workarounds with more features.
I hope it it possible to get “Get actors in selection rectangle” node to work from everywhere.
Also it would be good to replace the class filter with an ObjectType or Channel filter.