Can we get Generate Unique UV’s feature(and maybe something a bit more advanced hopefully) in the UDK back in here too please? I’ve used it for simple meshes sometimes in the UDK and from what i’ve seen so far the lightmaps are a lot cleaner with even smaller resolutions compared to the UDK, so it could be more useful now. Or even a tick box in the import dialog to generate UV’s for static meshes would be great.
Id like if this was on the options when importing a mesh then we can generate them for a batch. If its expensive it can be done in the build process, which could give an option for global lightmap density if all generated meshes receive equal UV space dependent on their physical size.
This is an archived post from our beta users that is for reference only. If you are still experiencing this issue after trying Hyperloop’s suggestion, please create a new question.