[Feature Request] Foliage Placement via Distribution Maps

Hi Unreal! I would love to see the ability to automatically place foliage (randomly at a given density) via b/w masks. These can be easily made in programs like World Machine and automatic foliage placement, even if one has to edit the placement somewhat manually, would be FAR more convenient for large maps than painting. I’ve used such a system with terrain composer for Unity to place everything from decals to rocks to grass and trees, and after moving to unreal engine it is really the only thing that I truly miss. Hook it up!