Feature request - FN props as custom props in explosive barrel, button, switch

Would love to be able to assign a FN prop as a custom prop for switch, button, explosive device and objective device. This way, we can have specific themed props that act as objectives, obstacles, key items, etc.

A new field on the devices for “custom prop” would be perfect.

Some examples:

  1. Setting the briefcase prop as a switch state off, then no asset as a state on, so when player interacts with the briefcase, it goes away (he takes it)

  2. Setting planks as an explosive barrel custom prop, then when player hits them, they break.

  3. Setting any of the beds in FN as the intended bed prop, by setting it through the objective device.

This feature request has a lot of uses, and allows beginners to quickly prototype mechanics without having to import custom content.