Would love to be able to assign a FN prop as a custom prop for switch, button, explosive device and objective device. This way, we can have specific themed props that act as objectives, obstacles, key items, etc.
A new field on the devices for “custom prop” would be perfect.
Some examples:
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Setting the briefcase prop as a switch state off, then no asset as a state on, so when player interacts with the briefcase, it goes away (he takes it)
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Setting planks as an explosive barrel custom prop, then when player hits them, they break.
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Setting any of the beds in FN as the intended bed prop, by setting it through the objective device.
This feature request has a lot of uses, and allows beginners to quickly prototype mechanics without having to import custom content.