For anyone who don’t know what Fileserve feature of Havok Vision engine is:
You deploy a dummy client to your mobile device (ios or android), then turn on “FileServe” on your editor (on PC)
Launch your dummy client on device, it’ll pull level content straight from your editor via network (internal wifi or internet), and cache them, and you can test-play your level on device
“FileServe” will keep track of all content changes on your pc, and make sure device will get get updated content when request
So unless you updated core engine code, you only need to deploy a dummy client to your device once, and get rid of whole “build-package-deploy” process, and always fetching up-to-date content on your pc via wifi
It’s a killer feature for mobile development. I’m surprise that not many public accessible game engines support this kind of functionality (many developers do implemented all kind of asset hot-reload in their own game titles ). To my knowledge, Godot engine (MIT licensed) might be the only alternative who has similar feature.