Been digging in pretty hard on the new IK rigs/retargeting systems for animations. So far liking the change however I am running into some frustrations with the retarget pose system.
Two things:
- can you allow us to type in rotation values for bones when altering the target pose? Trying to get fingers to work and having to eyeball changes is annoying.
- If the above is not doable can we use the modified pose on the skeleton as a retarget pose?
Maybe we have the ability to type in rotation values but I am missing it?
Let me know!