Feature request: face the translation widget toward the camera, like the rotation widget

Currently, the translation widget always faces the positive axes of the selected object. This can make it a pain to select two of the axes if the little multi-axis grabber square is behind another, e.g. when you’re looking along the positive Y axis and trying to grab the X,Y square, but it’s behind the X,Z square, making it hard to grab. Example screenshot.

This is a minor usability issue, but makes it difficult to properly place things in a scene, especially when building a set out of static meshes.

Completely agree, all 3 widgets should act in this fashion, if nothing else a boolean option, to turn it on and off (where off, the widget acts as it does now, and if On, then have the widgets always face the camera)