[FEATURE REQUEST] Expose Transform (Modify) Bone as a pin

Hello, I have a very simple feature request. Can the Bone to Modify parameter be exposed as a pin? I want to make an animation blueprint for a generic skeleton for a tank, but my TankTurret bone varies between skeletons so instead of making 30 separate blueprints I would like just to pass a single variable for which bone I want to transform.

Bump :smiley: . I have the same problem and wanted to Implement the same solution. Did you manage to somehow workaround this?