[FEATURE REQUEST] Expose Subsystems to BLueprint

PLEASE EXPOSE THE FOLLOWING TO BLUEPRINT NATIVELY

+1 would love this natively. for now there is a workaround - Blueprint Subsystems Bridge on FAB gives you those 4 bases already exposed (game instance, world, engine, local player) so you can actually do subsystems fully in blueprint. create child blueprint, override BP_Initialize / BP_Deinitialize / OnWorldBeginPlay etc: Expose Game Instance Subsystem to Blueprint | Fab not perfect native but does the job until epic ships it