I get thousands of…
[2015.04.29-01.39.03:432][ 72]LogScript:Warning: Accessed None 'K2Node_DynamicCast_AsSurvivor_BP2'
SurvivorBPAnimation_C /Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0.SurvivorBPAnimation_C_155
Function /Game/Blueprints/Survivor/SurvivorBPAnimation.SurvivorBPAnimation_C:ExecuteUbergraph_SurvivorBPAnimation:051C
Style messages if there is some None access or other error.
The part…
ExecuteUbergraph_SurvivorBPAnimation:051C
Is sooooo close to usefull, yet useless.
Feature: There needs to be a toggle to turn on the ID # of blueprint nodes so you can find the ID.
Like 051C above.
Better yet would be a ‘find node by number’ somewhere to take you to the node.