Hello, If someone could enable Editor Utility Widgets, or Blueprints in general, to override the default editor keybinds while working in the Unreal Engine Editor, it would let me work more expeditiously with the Metahuman Character Picker while creating animations. As i’d like to select controls/bones with a key press instead of clicking on a control in the viewport or taking my mouse over to the Character picker.
With the prevalence of MOBAs and other such videogames with 3 billion keybinds, i would appreciate this Quality of life to be extended to the Unreal Editor.