[Feature Request] Editor Utility Widget Keybindings

Hello, If someone could enable Editor Utility Widgets, or Blueprints in general, to override the default editor keybinds while working in the Unreal Engine Editor, it would let me work more expeditiously with the Metahuman Character Picker while creating animations. As i’d like to select controls/bones with a key press instead of clicking on a control in the viewport or taking my mouse over to the Character picker.

With the prevalence of MOBAs and other such videogames with 3 billion keybinds, i would appreciate this Quality of life to be extended to the Unreal Editor.

So it seems that there was someone, Adrien Lucas, who i think did what i’m asking for back in 2022. Calls the plugin CustomShortcuts. :stuck_out_tongue: gonna poke around with that, leaving the link above for reference.