Will really help to have an option to entirely disable a component (and its children) in World outliner or in component details. Currently, I can toggle visibility but its still there in game when playing.
The only option to achieve this is to delete the entire actor but this is not always practical
In Unity you can disable GameObjects and have them not appear when playing. This is useful for example when you’re testing a feature but would like to disable enemies so you’re not being attacked while trying to focus on testing the feature. The only known way to do this is to entirely remove them from the world which can be time consuming to have to re place the actors every time.