[Feature Request] delayed disabled Trigger signal to not work

Would be nice if a delayed trigger signal to not work if the trigger is disabled at the time the delay ends.

For example, have a trigger that can be enabled by player, set it to 10 secs delay, then have a button disable the trigger. Step on it with player, and wait, then press the button. The trigger signal will still go through, and IMO that’s not the correct behavior. Would be nice to have a new setting on the device that allows us to cut the delayed signals if the device is disabled.

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.