Simply the ability for the user to set how his shipping package should look like, like how many folders are created and the directories to be exported instead of the default of : [project name]/binaries/win64/projectname.exe and [project name]/content/packs/projectname.pak
Also Right now the UE4 editor just packs every material and mesh found inside content browser in the pakfiles even if they are not used in the game , this should be removed/fixed.
Thanks in advance, and keep up the great work.