It’s more an improvement of the existing blur widget. In some games using this kind of blur (like Watch Dogs 2), you can see that some elements have a circular shape. Unreal Engine should have this feature. Moreover, the blur widget already has problems in render transform : it’s impossible to shear or rotate the widget, it’s always a rectangle !
Is there a way to make it a circle yet?
,+1!!!
Being able to apply the blur to an image with an alpha channel or creating custom spline shapes would also be amazing.
I’d also love to be able to specify a mask for the blur. Please make this happen.
Over two years and this STILL is not a thing…
Hear, hear!
Couldn’t agree more! Just run into this problem - I’m making glass looking UMG menu and it looks great so far - but have to stick to rectangles and that pains my heart.
Did you solve it?