Feature Request: Custom Primitive Data utilized for HLOD generation

Right now I use Custom Primitive Data to lower draw calls using nanite and adding variety without having to create new material instances. Problem is HLODs do not take into account custom primitive data per mesh… so when generating an hlod my meshes for the most part turn black…

Can we allow HLODs to generate using the settings in the custom primitive data?

I made a video with a solution to this! Here it is : https://youtu.be/v3Q1PLDTKlQ?si=tYtVsTxBmNDJGKIS. Also thanks for commenting on it and for posting your question in this forum. It did help me on my way :).

For anyone who stumbles on this post…I should have replied to this a long time ago, but approximate works with CPD. So do instance hlods.