It would be desirable to have the ability to tweak how certain vehicles behave on ground, in water or midair. For example cars could be made heavier on ground but lighter midair. That would result that they don’t flip over easily on the ground but can perform flat spins or barrel rolls easier midair.
Additionally there could be some setting for steering tension in oder to tweak their response when modulating their speed from it’s current base.
And last but not least there should be options to tweak the base acceleration of vehicles. When we modulate their top speed some vehicle can become uncontrollable, which is a bit unfortunate.
@Knight_Breaker Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
This particular issue remains critical to me. I would like to unlock the potential of vehicles in a bigger open world environment where the travel speed and proper acceleration as well as adequate physics are key parts of the experience.
It would be great to be able to have multiple different configurable behaviors, somewhat similar to how custom NPCs can have different behaviors. I would like to have different type of cars for example, some slower, some faster, some harder to tackle because they would have more mass. One should be able to apply this behavior onto any vehicle spawner and even override the behavior programmatically for a certain spawned vehicle without respawning it. This would enable an enormous amount of vehicle based experiences.
For example I would like the vehicles to accelerate in a normal and real world fashion. The movement modulation device makes that bit impossible. I would like to set the top speed per behavior. For certain car vehicles I would like to set the top speed up to 300km/h not just 70-80km/h like it is in BR. The current behavior is unfortunately very limited and again the movement modulation is (a) capped to a certain multiplier and (b) makes the vehicles highly unstable.
Yes I really meant 300km/h, because such speeds are totally fine in an open world with roads spread around 10km^2 landscape.