Is it possible to convert blueprint components to individual actors in the scene?
I have not been able to find a way to do this if someone knows please let me know.
The old prefab system was very useful in being able to place large arrangements of components during a blockout stage or even a quick pass of set dressing this workflow was most useful with having the ability to convert the prefab to individual instances. This is important for more detail tweaking and/or optimization. For example I would inevitably need to remove a handful of the components that were intersecting other objects or could not be seen. I may just want to do a slight modification to the prefab right there quick and easy in the scene, in the intended context.
The best way I know to do this currently is select the BP components in the details panel. Now in the level viewport I can move the component around, even swap out the mesh however in this mode I cannot delete a component (I have to hide it) and I cannot duplicate a component I also cannot replace a component. Not being able to alter a prefab in the scene (in context) slows down any possible Blueprint modifications that might be needed that once was very quick and easy with the prefab system.