Feature Request (Content Browser): Duplicate & Replace

When duplicating anything in the content browser, UE4 automatically creates a copy in the same folder, but with a slightly different name. This works most of the time, but for what I’m doing, it will not work. :frowning:

I need to be able to duplicate a material instance, and then simultaneously replace another in the same directory.

Example: I have 2 material instances. Both share the same parent material. If I change one material instance, I would like to propagate those changes to a duplicate material instance. The other material instance already exists, and is already applied to dozens of static meshes. So, I have 2 options. I can either, duplicate and update the several dozen static meshes with the NEW material instance, or I can duplicate and replace an existing material instance, which would therefore save gobs of time.

I recommend a “duplicate and replace” function so that I may save gobs of time. :slight_smile:

Example: Right click on material instance > “Duplicate & Replace”. Tadah. :slight_smile:

If there is another way to do this, can a reply be posted to this with the answer?


So this feature should be able support no only materials but also all other relations, like blueprints, animations, physics rigs etc. Lot of work…