Spline components can write to landscape height atm, but it would be great to expose that operation in general perhaps to the existing colliders?
It would help immensely for procedurally populating terrains with building/prop blueprints in the editor and ensuring that they don’t clip with landscapes.
Bonus points if we can modify landscape layers for removal of grass etc. Bonus points if the operation can be non-destructive.
Just to be clear - this isn’t a request for real-time trickery - entirely offline in the editor.